Teams
We will play in teams using the The winner is determined by points method but the seeking teams will not interact with each other (unless specific curses change that) and the hiders (a neutral entity in this version) remains in full control of the hider deck (also not informing the other team(s) of any card draws). The hiders will have a seperate hand and (virtual) deck for each seeking team and play cards/cast curses to be as detrimental as possible. The teams will be randomized and announced 1 hour before the game starts and must not split at any point during the game.