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Hiding Rounds

If the hiders are found the next seeking team is the first team to find the hiders (taking into account time bonusses) that has not hid more often than the team with the least hiding rounds already (usually this will boil down to "that has not hid already"). The winning seeker team is the team with the lowest finding time, increased by any time bonuses on the hiders hand. The hiders are able to play all playable cards (e.g. duplicate) to maximize their time bonuses right after being found.

The hiding time starts once it is clear which team has won this round and which one is next. All players will move to the closest train station together. The hiding time is limited to 1 hour after the first connection leaves that is reachable from this train station after the first member of the old hiding team arrives there. The new seeking teams will wait at or near this train station but will take care not to monitor the transit station to gain information on when and in which direction the new hiders are leaving. At the beginning of the new round, after the hiding time has elapsed, they need to be at the entrance of the station.

If there is a major risk of the game stalling the hiders are encouraged to provide tips to the seeking teams in the interest of allowing more rounds per day, however care should be taken to not give an unequal advantage to one team.